namespace editor
{
namespace cfg.resource
{
public enum EAnimationName
{
     stand = 0,
      hesitate = 1,
      bye = 2,
      cry = 3,
      thank = 4,
      look = 5,
      sleep = 6,
      sit = 7,
      climb = 8,
      fall = 9,
      move = 10,
      die01 = 11,
      die02 = 12,
      jump = 13,
      point = 14,
      parry01 = 15,
      parry02 = 16,
      salute = 17,
      swing = 18,
      talking = 19,
      track = 20,
      useobject = 21,
      cute = 22,
      drinking = 23,
      angry = 24,
      revive = 25,
      dodgeright = 26,
      dodgeleft = 27,
      dodgeback = 28,
      attack01 = 29,
      attack02 = 30,
      attack03 = 31,
      attack04 = 32,
      attack05 = 33,
      shoot = 34,
      damagefly = 35,
      damage01 = 36,
      damage02 = 37,
      damage03 = 38,
      skill01 = 39,
      skill02 = 40,
      skill03 = 41,
      skill01_1 = 42,
      skill02_1 = 43,
      skill03_1 = 44,
     
}
}
}